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Prince of Persia: Warrior Within. And the reason why it isn't is because of how the saving works. A mechanic that is so badly done it destroys the enjoyment of this game.
Despite its age the graphics hold up. Not because of the latest state of the art graphics obviously, but because it fits the game and there is nothing detracting from it. The art style is also superb with interesting locations and beautiful vistas. The only gripe is that there is only a 4: 3 ratio and not 1.
I believe you can mod it, but I think the game breaks slightly if you do. The story is nothing to write home about and often feels very cheesy and videogame- cringeworthy. You know, bad lines and scantily clad women with enormous boobs. It just feels way to forced and out of place. If you are familiar with the game - series, you'll find great platforming and puzzles in this one as well. This is probably the most challenging game in the whole series. Puzzles are truly difficult at times, and you don't always know where to go.
You do have a map, but it is not particularly helpful. I found myself going down the wrong path quite a few times because It is not obvious where you are going next, especially if you have not played the game for a while. The combat is the best in the series. You can even use the environment a bit. It works great with mouse and keyboard, but I also found that a controller (a little fiddling to get it working properly) worked quite well. This is all good. But what eventually makes this game the only one I have never completed(!), is how the saving works, and what happes when you die.
You can only save at certain locations and there is no autosave. That is normal of older games. Well, it takes quite a while to save (first he drinks for quite a while, then you go in to a menu asking if you want to save, then you get asked where to save, and then ok etc - a lot of small steps to save that feels really tedious after a while). Also, these save locations are sparse, especially later in the game. Which means that you might have to go through a bunch of difficult puzzles, beat monsters, and oops 1.
If you find the boss and/or monsters hard you have to redo that quite a few times. The problem is that you have to redo all of it, not just the part you find difficult. This is absolutely hair- pullingly frustrating. It is not fun to replay 1. Sometimes the game seems to aknowledge this problem and you don't always start over at your last savepoint, but at a specific points in the game. But this doesn't happen often enough.
This really feels unfair when the camera and/or controls can be the fault of your death or you might not know where to go. It seems silly to bring up, but the whole experience from pressing the wrong button, or perhaps not seeing what is going on because of bad camera angles, then dying in slowmotion, getting the . But now I would say it is the 3rd or 4th in the series because of this problem, because your overall experience is more frustrating than fun. Otherwise it has it all, great combat, nice platforming, bosses, good puzzles and a great theme and art style.
Also, the music is not the best. They were going for some kind of tough rock- style. While I don't mind that kind of music, it just doesn't fit as well in this game and also feels rather repetitive. I still reckommend this game, but only for the die- hard fans who enjoys a little torture and no hand- holding.
Prince of Persia: Warrior Within. Prince of Persia: Warrior Within. German cover art. Developer(s)Ubisoft Montreal, Pipeworks Software, Gameloft(i. OS). May. Michael Wendschuh. Composer(s)Stuart Chatwood. Series. Prince of Persia.
Engine. Jade. Platform(s)Play. Station 2. Game. Cube. Xbox. Windows. Play. Station 3i. OSPlay. Station Portable. Release date(s)November 3.
Consoles & Windows. NA: November 3. 0, 2. PAL: December 3, 2. Mobilei. OSi. Phonei. Pad. Play. Station 3.
NA: December 1. 4, 2. PAL: November 1. 6, 2. Revelations. Play. Station Portable. NA: December 6, 2. PAL: December 1. 6, 2. Genre(s)Action- adventure, platform, hack and slash.
Mode(s)Single- player. Prince of Persia: Warrior Within is an action- adventurevideo game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2. Xbox, Play. Station 2, Game. Cube, and Microsoft Windows.
The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game.
Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow- down, and speed- up powers from The Sands of Time, the Prince also has a new sand power: a circular . The dark tone, a vastly increased level of blood and violence as well as sexualized female NPCs earned the game an M ESRB rating.
Following Warrior Within, a second sequel and a prequel were made, expanding the Sands of Time story. Prince of Persia: The Two Thrones was released on November 3.
Prince of Persia: The Forgotten Sands was released on May 1. The Prince seeks counsel from an old wise man who explains that whoever releases The Sands of Time must die.
Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. The old man also tells of the Island of Time, where the Empress of Time first created the Sands.
The Prince sets sail for the Island in an attempt to prevent the Sands from ever being created, an act he believes will appease the Dahaka. After a battle at sea with an enemy force led by a mysterious woman in black capsizes the Prince's ship, the Prince washes ashore unconsciously onto the Island of Time. He later awakens and chases the woman in black through the Empress of Time's fortress into a portal that transports the two into the past. The Prince saves a woman named Kaileena from being killed by the woman in black, whose name is Shahdee. Unable to grant the Prince an audience with the Empress of Time, who is busy preparing to create the Sands, Kaileena instead tells him how to unlock the door to the throne room in which the Empress resides. The Prince makes his way through the fortress, using the sand portals to travel back and forth between the past and present, and narrowly escapes several encounters with the Dahaka, who he discovers cannot pass through water.
The Prince activates the mechanisms in the two towers of the fortress - the Garden Tower and the Mechanical Tower - that serve as locks to the door. He returns to the throne room only to discover that Kaileena is actually the Empress of Time herself, who has foreseen in the Timeline that the Prince will kill her and who has decided to attempt to defy her fate, just as the Prince is doing. A battle ensues and the Prince proves victorious; he kills Kaileena and returns to the present. He believes that he has changed his fate, but another encounter with the Dahaka forces him to realize that in killing Kaileena, he was, in essence, the one who created the Sands of Time, as the Sands were created from her remains and they flow into the hourglass. The Prince falls into despair, but then finds a glimmer of hope upon learning of a magical artifact called the Mask of the Wraith, which is said to transport the wearer into the past, allowing the wearer to alter his own Timeline. The Prince wastes no time in seeking out and donning the mask, which transforms him into the Sand Wraith, a monster that constantly ebbs away life, and sends him back to the time when he first arrived on the Island of Time.
He formulates a plan to force Kaileena through a sand portal with him, transporting them both into the present, believing that if he kills her then, the Sands of Time will be created seven years after the events of Prince of Persia: The Sands of Time, meaning it will be impossible for the Prince to release them in Azad. While still in the past, the Prince (as the Sand Wraith) ensures that the Dahaka takes and destroys his other self, who has just finished unlocking the door to the throne room, leaving the Sand Wraith the only Prince in that Timeline. This act loosens the Mask of the Wraith from the Prince's face and allows him to remove it and return to his normal form. The Prince goes to the throne room and, despite his pleas to Kaileena, his battle with her begins as before.
He forces her into the present with him, and it is at this point that the game has two alternate endings. Which ending is played depends on whether all life upgrades and Water Sword were collected or not. The Prince sails home to Babylon, alone, only to discover that the city is being ravaged by war. The old wise man's voice is heard, once again stating: . You cannot change your fate. The Prince tries to save her and realizes that the Water Sword can damage the seemingly- invincible Dahaka.
After fighting and defeating the beast, the Prince and Kaileena sail to the Prince's home of Babylon with each other. During the journey, he apparently ends up making love to Kaileena where a dream enters in the mind of the Prince, appearing to be a burning Babylon, with a gold crown rolling to the feet of a mysterious, shadowy figure that ominously claims: . You cannot change your fate. As in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning- styled moves.
Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap- ridden hallways to reach safety. The combat system has undergone a revision and allows the player to wield off- hand weapons in addition to the primary weapon. Two- hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality.
Off- hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations. As in the prequel, the Prince possesses a limited control of time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill- timed jumps or escape Dahaka's clutches.
Development. The game had a change of voice actors; the Prince is voiced by Robin Atkin Downes, in the previous (and following) game he was voiced by Yuri Lowenthal. Kaileena is voiced by Italian actress Monica Bellucci and a sound- alike actress (Alicyn Packard). The Sands of Time featured a soundtrack by Stuart Chatwood, consisting of a fusion of Arabic- and Indian- influenced melodies with heavy metal.
Chatwood remained the composer for Warrior Within, though the music became more guitar- oriented; it featured Godsmack's . Game. Rankings and Metacritic gave it 9. The story, character, dialog, voice acting, and visual style were not to my taste. Warrior Within introduces us to a desperate, angry Prince, who has spent the seven years after the conclusion of Sands of Time being chased by an unstoppable monster, known as the Dahaka.
Detroit Free Press gave the Xbox version all four stars and stated: . He's even more beautifully drawn than before, and this year's installment adds a much better combat system.
In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars. Retrieved November 2. Retrieved November 2.
Retrieved November 2. Retrieved November 2. Electronic Gaming Monthly (1. Game Informer (1. Archived from the original on 2. Game Informer (1. Archived from the original on 2.
Archived from the original on 2. Archived from the original on 2. Archived from the original on 2. Archived from the original on 2. Archived from the original on 2. Play. Station Magazine: 9.
Official Xbox Magazine: 3. Archived from the original on 2. The Sydney Morning Herald.